This commit is contained in:
@@ -0,0 +1,85 @@
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using System.Collections.Concurrent;
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using CursorLang.Agent.Interop;
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namespace CursorLang.Agent.Windows;
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/// <summary>
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/// The window the agent lives around: never shown, but it owns the tray icon and it
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/// is the way back onto the message loop from a callback.
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/// </summary>
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/// <remarks>
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/// A window with no <c>WS_VISIBLE</c> shows nowhere, yet is a window in every other
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/// way. A message-only window would do as well were it not for the news of Explorer
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/// restarting: that one is broadcast, and broadcasts pass such windows by.
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/// </remarks>
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internal sealed class AgentWindow : NativeWindow
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{
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/// <summary>
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/// A message hook. Returning <c>true</c> means the message has been dealt with.
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/// </summary>
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internal delegate bool MessageFilter(uint message, IntPtr wParam, IntPtr lParam);
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private const string ClassName = "CursorLang.Agent.Window";
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/// <summary>Drain the queue of posted work. WM_APP is free for the application.</summary>
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private const uint WM_INVOKE = WindowNative.WM_APP + 100;
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private readonly List<MessageFilter> _filters = [];
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private readonly ConcurrentQueue<Action> _posted = new();
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internal AgentWindow()
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: base(ClassName, "CursorLang agent", WindowNative.WS_POPUP, WindowNative.WS_EX_TOOLWINDOW)
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{
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}
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internal void AddFilter(MessageFilter filter) => _filters.Add(filter);
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/// <summary>
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/// Runs the action on the message loop, after the current message is done with.
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/// </summary>
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/// <remarks>
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/// This is what the agent has instead of <c>Dispatcher.BeginInvoke</c>. The caller
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/// that matters is the keyboard hook: Windows removes a hook whose procedure takes
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/// too long, so the procedure only records what happened and the answer — showing
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/// the popup, switching the layout — waits for the message after this one.
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/// </remarks>
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internal void Post(Action action)
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{
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_posted.Enqueue(action);
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WindowNative.PostMessage(Handle, WM_INVOKE, IntPtr.Zero, IntPtr.Zero);
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}
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/// <summary>Asks the message loop to finish.</summary>
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internal void Quit() => WindowNative.PostQuitMessage(0);
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protected override bool OnMessage(uint message, IntPtr wParam, IntPtr lParam, out IntPtr result)
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{
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result = IntPtr.Zero;
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if (message == WM_INVOKE)
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{
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while (_posted.TryDequeue(out Action? action))
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{
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action();
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}
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return true;
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}
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if (message is WindowNative.WM_CLOSE or WindowNative.WM_ENDSESSION)
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{
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Quit();
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return true;
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}
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foreach (MessageFilter filter in _filters)
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{
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if (filter(message, wParam, lParam))
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{
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return true;
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}
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}
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return false;
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}
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}
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@@ -0,0 +1,321 @@
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using System.Drawing;
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using CursorLang.Agent.Interop;
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using CursorLang.Agent.Services;
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using CursorLang.Core.Interop;
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using CursorLang.Core.Models;
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using CursorLang.Core.Services;
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namespace CursorLang.Agent.Windows;
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/// <summary>
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/// The popup with the short name of the layout, drawn by Win32 alone.
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/// </summary>
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/// <remarks>
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/// A like-for-like replacement of the WPF popup this once was: a rounded rectangle of
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/// radius 4 with 10×4 padding, the fill and the text colour from the settings, the whole
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/// thing at the opacity from the settings, the name in Segoe UI SemiBold at the size
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/// from the settings. Measured against it side by side, the two agreed to the pixel in
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/// position and width.
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///
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/// The opacity comes from <c>SetLayeredWindowAttributes</c> and the rounded corners from
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/// a window region, which is the cheaper of the two ways of doing it: the text keeps
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/// ClearType, and no GDI+ or Direct2D is needed. The price is that a region is a binary
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/// mask — the corners are cut without antialiasing. At radius 4 that is a stepped arc of
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/// some fourteen pixels per corner, visible at eight times magnification and not at
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/// natural size, which is why this way was kept.
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///
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/// Responsible only for showing the popup, its size and its place on screen: when to
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/// take it down is decided by <see cref="LayoutPopupService"/>.
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/// </remarks>
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internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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{
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private const string ClassName = "CursorLang.Agent.Popup";
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// The numbers of the XAML: Border CornerRadius="4" Padding="10,4", all in WPF units
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private const double CornerRadius = 4;
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private const double PaddingX = 10;
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private const double PaddingY = 4;
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private readonly AppSettings _settings;
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private string _text = string.Empty;
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private IntPtr _font;
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private IntPtr _background;
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private double _fontSize;
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private double _fontScale;
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private uint _backgroundColorRef;
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private byte? _alpha;
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private Size _regionSize;
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private int _regionRadius = -1;
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internal NativePopupWindow(AppSettings settings)
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: base(
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ClassName,
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"CursorLang popup",
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WindowNative.WS_POPUP,
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WindowNative.WS_EX_LAYERED | WindowNative.WS_EX_TOOLWINDOW |
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WindowNative.WS_EX_NOACTIVATE | WindowNative.WS_EX_TRANSPARENT |
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WindowNative.WS_EX_TOPMOST)
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{
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_settings = settings;
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}
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/// <summary>
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/// Shows the popup with the given text at the place set by the settings.
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/// </summary>
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public void ShowPopup(string text)
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{
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if (Handle == IntPtr.Zero)
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{
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return;
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}
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_text = text;
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bool atFixedPoint = _settings.PlacementMode == PopupPlacementMode.FixedPoint;
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PopupWindowNative.Rect work = default;
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PopupWindowNative.Rect anchor = default;
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double scale;
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if (atFixedPoint)
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{
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(work, scale) = PopupWindowNative.GetActiveMonitorWorkArea();
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}
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else
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{
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anchor = GetAnchor();
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scale = PopupWindowNative.GetScaleAt(new PopupWindowNative.Point { X = anchor.Left, Y = anchor.Top });
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}
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EnsureFont(scale);
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Size measured = MeasureText();
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int width = measured.Width + (2 * PopupLayout.ToPixels(PaddingX, scale));
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int height = measured.Height + (2 * PopupLayout.ToPixels(PaddingY, scale));
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PopupWindowNative.Point position = atFixedPoint
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? PopupLayout.OnScreen(
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work, _settings.ScreenPosition, PopupLayout.ToPixels(_settings.ScreenMargin, scale), width, height)
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: PopupLayout.NearAnchor(anchor, AnchorSideForMode(), OffsetForMode(scale), width, height);
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PopupWindowNative.SetBounds(Handle, position.X, position.Y, width, height);
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ApplyRegion(width, height, PopupLayout.ToPixels(CornerRadius, scale));
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ApplyOpacity();
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if (!WindowNative.IsWindowVisible(Handle))
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{
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WindowNative.ShowWindow(Handle, WindowNative.SW_SHOWNOACTIVATE);
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}
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// The repaint is forced rather than left to the queue: a layout switch is
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// followed at once by the user looking at the popup, and a WM_PAINT waiting its
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// turn behind a slow message is exactly how stale text gets on screen
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WindowNative.InvalidateRect(Handle, IntPtr.Zero, false);
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WindowNative.UpdateWindow(Handle);
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}
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public void Hide()
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{
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if (Handle != IntPtr.Zero)
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{
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WindowNative.ShowWindow(Handle, WindowNative.SW_HIDE);
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}
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}
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/// <summary>Destroys the window. The agent only does this on the way out.</summary>
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public void Close() => Dispose();
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public override void Dispose()
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{
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ReleaseFont();
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if (_background != IntPtr.Zero)
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{
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GdiNative.DeleteObject(_background);
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_background = IntPtr.Zero;
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}
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base.Dispose();
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}
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protected override bool OnMessage(uint message, IntPtr wParam, IntPtr lParam, out IntPtr result)
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{
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result = IntPtr.Zero;
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if (message != WindowNative.WM_PAINT)
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{
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return false;
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}
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Paint();
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return true;
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}
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// The anchor point: the caret in the input field or the mouse cursor. The cursor
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// is a rectangle of zero size, so the corner computation is shared by both
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private PopupWindowNative.Rect GetAnchor()
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{
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if (_settings.PlacementMode == PopupPlacementMode.AtCaret &&
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CaretNative.TryGetCaretRect() is { } caret)
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{
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return caret;
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}
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return PopupLayout.AsAnchor(PopupWindowNative.GetCursorPosition());
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}
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// Every anchor mode has a side and an offset of its own
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private AnchorSide AnchorSideForMode() =>
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_settings.PlacementMode == PopupPlacementMode.AtCaret ? _settings.CaretSide : _settings.CursorSide;
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private int OffsetForMode(double scale) => PopupLayout.ToPixels(
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_settings.PlacementMode == PopupPlacementMode.AtCaret ? _settings.CaretOffset : _settings.CursorOffset,
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scale);
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private void Paint()
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{
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IntPtr deviceContext = GdiNative.BeginPaint(Handle, out GdiNative.PaintStruct paint);
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if (deviceContext == IntPtr.Zero)
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{
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return;
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}
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try
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{
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WindowNative.GetClientRect(Handle, out PopupWindowNative.Rect client);
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GdiNative.FillRect(deviceContext, ref client, EnsureBackground());
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if (_font == IntPtr.Zero || _text.Length == 0)
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{
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return;
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}
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IntPtr previousFont = GdiNative.SelectObject(deviceContext, _font);
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GdiNative.SetBkMode(deviceContext, GdiNative.TRANSPARENT);
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GdiNative.SetTextColor(deviceContext, GdiNative.ToColorRef(_settings.ForegroundColor));
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GdiNative.DrawText(deviceContext, _text, _text.Length, ref client,
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GdiNative.DT_SINGLELINE | GdiNative.DT_CENTER | GdiNative.DT_VCENTER |
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GdiNative.DT_NOPREFIX | GdiNative.DT_NOCLIP);
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GdiNative.SelectObject(deviceContext, previousFont);
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}
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finally
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{
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GdiNative.EndPaint(Handle, ref paint);
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}
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}
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private Size MeasureText()
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{
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IntPtr deviceContext = GdiNative.GetDC(Handle);
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if (deviceContext == IntPtr.Zero)
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{
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return Size.Empty;
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}
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try
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{
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IntPtr previousFont = GdiNative.SelectObject(deviceContext, _font);
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Size size = GdiNative.MeasureText(deviceContext, _text);
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GdiNative.SelectObject(deviceContext, previousFont);
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return size;
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}
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finally
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{
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GdiNative.ReleaseDC(Handle, deviceContext);
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}
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}
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// The font is rebuilt only when the size in the settings or the monitor changes:
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// creating one costs a trip to the font mapper, and the popup is shown often
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private void EnsureFont(double scale)
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{
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if (_font != IntPtr.Zero &&
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Math.Abs(_fontSize - _settings.FontSize) < 0.001 &&
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Math.Abs(_fontScale - scale) < 0.001)
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{
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return;
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}
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ReleaseFont();
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_fontSize = _settings.FontSize;
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_fontScale = scale;
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_font = GdiNative.CreateFont(_fontSize, scale);
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}
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private void ReleaseFont()
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{
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if (_font == IntPtr.Zero)
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{
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return;
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}
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GdiNative.DeleteObject(_font);
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_font = IntPtr.Zero;
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}
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private IntPtr EnsureBackground()
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{
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uint colorRef = GdiNative.ToColorRef(_settings.BackgroundColor);
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if (_background != IntPtr.Zero && _backgroundColorRef == colorRef)
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{
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return _background;
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}
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if (_background != IntPtr.Zero)
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{
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GdiNative.DeleteObject(_background);
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}
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_backgroundColorRef = colorRef;
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_background = GdiNative.CreateSolidBrush(colorRef);
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return _background;
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}
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|
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// A region is in window coordinates, so a resize invalidates it. Reapplying it
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// every show would do no harm, but the system frees the old region each time and
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// the popup is shown far more often than it changes size
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private void ApplyRegion(int width, int height, int radius)
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{
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if (_regionSize.Width == width && _regionSize.Height == height && _regionRadius == radius)
|
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{
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return;
|
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}
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// The right and bottom edges of CreateRoundRectRgn are exclusive, and the
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// ellipse the corners are cut with is twice the radius across
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IntPtr region = GdiNative.CreateRoundRectRgn(0, 0, width + 1, height + 1, radius * 2, radius * 2);
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if (region == IntPtr.Zero)
|
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{
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return;
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}
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if (!WindowNative.SetWindowRgn(Handle, region, false))
|
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{
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GdiNative.DeleteObject(region);
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return;
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||||
}
|
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|
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_regionSize = new Size(width, height);
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_regionRadius = radius;
|
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}
|
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|
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private void ApplyOpacity()
|
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{
|
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var alpha = (byte)Math.Clamp(Math.Round(_settings.Opacity * 255), 0, 255);
|
||||
if (alpha == _alpha)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_alpha = alpha;
|
||||
WindowNative.SetAlpha(Handle, alpha);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
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using CursorLang.Agent.Interop;
|
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using CursorLang.Core.Interop;
|
||||
using CursorLang.Core.Services;
|
||||
|
||||
namespace CursorLang.Agent.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// The icon in the notification area: the way to the settings window and the only way
|
||||
/// to quit the application.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The interop half is the same as it always was — the icon has never known anything
|
||||
/// about the framework. What changed is the menu: a WPF <c>ContextMenu</c> obeyed the
|
||||
/// theme and the language chosen in the settings, and a <c>TrackPopupMenuEx</c> menu is
|
||||
/// drawn by Windows in the system look. The language still reaches it, because the
|
||||
/// captions are ours; the theme does not, and that is the price of taking the rendering
|
||||
/// stack out of the background process.
|
||||
///
|
||||
/// The captions are read each time the menu is raised rather than once: the language is
|
||||
/// changed in the settings without a restart, and the menu is built on every click
|
||||
/// anyway — a menu costs nothing to build and is asked for rarely.
|
||||
/// </remarks>
|
||||
internal sealed class NativeTrayIcon : IDisposable
|
||||
{
|
||||
/// <summary>Windows shows it under the pointer. The name of the app says enough.</summary>
|
||||
private const string Tooltip = "CursorLang";
|
||||
|
||||
/// <summary>Distinguishes the icon among those of the same window; we have one.</summary>
|
||||
private const int IconId = 1;
|
||||
|
||||
private const int CommandSettings = 1;
|
||||
private const int CommandExit = 2;
|
||||
|
||||
private readonly AgentWindow _window;
|
||||
private readonly ILocalizationService _localization;
|
||||
|
||||
private IntPtr _icon;
|
||||
private bool _isInstalled;
|
||||
|
||||
internal NativeTrayIcon(AgentWindow window, ILocalizationService localization)
|
||||
{
|
||||
_window = window;
|
||||
_localization = localization;
|
||||
|
||||
_window.AddFilter(OnMessage);
|
||||
}
|
||||
|
||||
internal event EventHandler? OpenRequested;
|
||||
|
||||
internal event EventHandler? ExitRequested;
|
||||
|
||||
/// <summary>Whether the shell accepted the icon. Reported by the diagnostics.</summary>
|
||||
internal bool IsInstalled => _isInstalled;
|
||||
|
||||
internal bool Install()
|
||||
{
|
||||
if (_isInstalled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_icon = TrayIconNative.LoadApplicationIcon();
|
||||
_isInstalled = TrayIconNative.Add(_window.Handle, IconId, _icon, Tooltip);
|
||||
|
||||
return _isInstalled;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isInstalled)
|
||||
{
|
||||
TrayIconNative.Remove(_window.Handle, IconId);
|
||||
_isInstalled = false;
|
||||
}
|
||||
|
||||
TrayIconNative.ReleaseIcon(_icon);
|
||||
_icon = IntPtr.Zero;
|
||||
}
|
||||
|
||||
private bool OnMessage(uint message, IntPtr wParam, IntPtr lParam)
|
||||
{
|
||||
// Explorer has restarted and taken every icon down with it
|
||||
if (message == (uint)TrayIconNative.TaskbarCreatedMessage && _isInstalled)
|
||||
{
|
||||
TrayIconNative.Add(_window.Handle, IconId, _icon, Tooltip);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (message != TrayIconNative.CallbackMessage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (TrayIconNative.NotificationOf(lParam))
|
||||
{
|
||||
case TrayIconNative.SelectNotification:
|
||||
case TrayIconNative.KeySelectNotification:
|
||||
OpenRequested?.Invoke(this, EventArgs.Empty);
|
||||
return true;
|
||||
|
||||
case TrayIconNative.ContextMenuNotification:
|
||||
ShowMenu(TrayIconNative.PointOf(wParam));
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Raises the menu of the icon where the pointer is.</summary>
|
||||
internal void ShowMenu(PopupWindowNative.Point at)
|
||||
{
|
||||
MenuNative.Item[] items =
|
||||
[
|
||||
new(CommandSettings, _localization["TrayMenuSettings"]),
|
||||
MenuNative.Item.Separator,
|
||||
new(CommandExit, _localization["TrayMenuExit"]),
|
||||
];
|
||||
|
||||
switch (MenuNative.Track(_window.Handle, at, items))
|
||||
{
|
||||
case CommandSettings:
|
||||
OpenRequested?.Invoke(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case CommandExit:
|
||||
ExitRequested?.Invoke(this, EventArgs.Empty);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
using CursorLang.Agent.Interop;
|
||||
|
||||
namespace CursorLang.Agent.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// A window with no framework behind it: a registered class, a handle and a window
|
||||
/// procedure that lands in <see cref="OnMessage"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Windows knows one procedure per class, so the procedure here is shared and static,
|
||||
/// and finds the instance by handle. The very first message of a window arrives while
|
||||
/// <c>CreateWindowExW</c> is still running and there is nothing to find yet — that is
|
||||
/// what the field holding the instance under construction is for.
|
||||
///
|
||||
/// Everything is deliberately without locks: the agent has one message loop, every
|
||||
/// window belongs to it, and a window procedure can only ever be called on the thread
|
||||
/// that created the window.
|
||||
/// </remarks>
|
||||
internal abstract class NativeWindow : IDisposable
|
||||
{
|
||||
private static readonly Dictionary<IntPtr, NativeWindow> Live = [];
|
||||
private static readonly HashSet<string> RegisteredClasses = new(StringComparer.Ordinal);
|
||||
|
||||
// The shared procedure is a static field for the same reason a hook procedure is:
|
||||
// Windows holds the only reference to it and the collector does not see that
|
||||
private static readonly WindowNative.WindowProc SharedProc = StaticWindowProc;
|
||||
|
||||
[ThreadStatic]
|
||||
private static NativeWindow? _creating;
|
||||
|
||||
protected NativeWindow(string className, string title, int style, int exStyle)
|
||||
{
|
||||
if (RegisteredClasses.Add(className))
|
||||
{
|
||||
WindowNative.RegisterClass(className, SharedProc);
|
||||
}
|
||||
|
||||
_creating = this;
|
||||
try
|
||||
{
|
||||
Handle = WindowNative.CreateWindow(className, title, style, exStyle);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_creating = null;
|
||||
}
|
||||
|
||||
Live[Handle] = this;
|
||||
}
|
||||
|
||||
/// <summary>The window handle. Zero once the window is gone.</summary>
|
||||
internal IntPtr Handle { get; private set; }
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
if (Handle == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IntPtr handle = Handle;
|
||||
Handle = IntPtr.Zero;
|
||||
Live.Remove(handle);
|
||||
|
||||
WindowNative.DestroyWindow(handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A message for this window. Returning <c>false</c> passes it to
|
||||
/// <c>DefWindowProcW</c>, which is what the vast majority of messages want.
|
||||
/// </summary>
|
||||
protected abstract bool OnMessage(uint message, IntPtr wParam, IntPtr lParam, out IntPtr result);
|
||||
|
||||
private static IntPtr StaticWindowProc(IntPtr hWnd, uint message, IntPtr wParam, IntPtr lParam)
|
||||
{
|
||||
if (!Live.TryGetValue(hWnd, out NativeWindow? window))
|
||||
{
|
||||
if (_creating is null)
|
||||
{
|
||||
return WindowNative.DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
// The window is being created right now: bind the handle to the instance
|
||||
// so that the rest of its creation messages find their way home
|
||||
window = _creating;
|
||||
window.Handle = hWnd;
|
||||
Live[hWnd] = window;
|
||||
}
|
||||
|
||||
if (message == WindowNative.WM_DESTROY)
|
||||
{
|
||||
Live.Remove(hWnd);
|
||||
}
|
||||
|
||||
return window.OnMessage(message, wParam, lParam, out IntPtr result)
|
||||
? result
|
||||
: WindowNative.DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user