Files
cursor-lang/CursorLang/Services/SettingsService.cs
T
2026-08-09 20:14:43 +05:00

216 lines
6.9 KiB
C#

using System.ComponentModel;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Windows.Media;
using System.Windows.Threading;
using CursorLang.Interop;
using CursorLang.Models;
using Windows.Storage;
namespace CursorLang.Services;
/// <summary>
/// Keeps the settings in the settings.json file.
/// </summary>
/// <remarks>
/// The location of the file depends on how the application is installed. A package
/// from the Store keeps its settings in a folder of its own: Windows removes it
/// together with the application, and after the removal nothing superfluous is left
/// in the system — that is what Store applications are expected to do. A separately
/// installed application keeps its settings in %APPDATA%, as before.
///
/// Settings left over from a separately installed application are picked up by the
/// package on the first launch and moved over. The original file stays where it is:
/// both versions can be installed side by side, and the application has no right to
/// delete settings that are not its own.
/// </remarks>
public sealed class SettingsService : IDisposable
{
private static readonly JsonSerializerOptions SerializerOptions = new()
{
WriteIndented = true,
Converters = { new ColorJsonConverter(), new JsonStringEnumConverter() },
};
private const string FileName = "settings.json";
private readonly string _filePath;
private readonly string _inheritedFilePath;
private readonly DispatcherTimer _saveTimer;
private AppSettings? _settings;
// Sliders change their values continuously, so writing to disk
// is postponed until there is a pause in the changes
private static readonly TimeSpan SaveDelay = TimeSpan.FromMilliseconds(500);
public SettingsService()
: this(
Path.Combine(GetSettingsFolder(), FileName),
Path.Combine(GetSeparateInstallFolder(), FileName),
SaveDelay)
{
}
/// <summary>
/// Sets the storage locations and the save delay explicitly — thereby making it
/// possible to check the work with the file without touching the settings of the
/// user themselves.
/// </summary>
internal SettingsService(string filePath, string inheritedFilePath, TimeSpan saveDelay)
{
_filePath = filePath;
_inheritedFilePath = inheritedFilePath;
_saveTimer = new DispatcherTimer { Interval = saveDelay };
_saveTimer.Tick += OnSaveTimerTick;
}
/// <summary>
/// Reads the settings from disk or returns the default values,
/// and from then on saves any changes by itself.
/// </summary>
public AppSettings Load()
{
AppSettings? stored = ReadFile(_filePath);
// There is no file of our own — the application may well have been configured
// before the move to a package. Taking the settings from there beats starting
// from a blank slate
bool inherited = stored is null && _filePath != _inheritedFilePath;
if (inherited)
{
stored = ReadFile(_inheritedFilePath);
inherited = stored is not null;
}
_settings = stored ?? CreateDefault();
_settings.PropertyChanged += OnSettingsChanged;
// Moved settings are fixed in the new place right away rather than on the
// first edit: otherwise the application would read someone else's file every
// time until then
if (inherited)
{
Save();
}
return _settings;
}
public void Save()
{
if (_settings is null)
{
return;
}
try
{
Directory.CreateDirectory(Path.GetDirectoryName(_filePath)!);
File.WriteAllText(_filePath, JsonSerializer.Serialize(_settings, SerializerOptions));
}
catch (Exception e) when (e is IOException or UnauthorizedAccessException)
{
// The settings are not the kind of thing worth bringing the application down for
}
}
public void Dispose()
{
_saveTimer.Stop();
_saveTimer.Tick -= OnSaveTimerTick;
if (_settings is not null)
{
_settings.PropertyChanged -= OnSettingsChanged;
Save();
}
}
/// <summary>
/// The folder the application writes its settings to.
/// </summary>
private static string GetSettingsFolder()
{
if (!PackageIdentityNative.IsPackaged)
{
return GetSeparateInstallFolder();
}
// A package has a data folder of its own, which Windows creates and removes
// itself. The application name is not appended to it: the folder belongs to it alone anyway
return ApplicationData.Current.LocalFolder.Path;
}
/// <summary>
/// The settings folder of a separately installed application — the same source
/// the package inherits the settings from on the first launch.
/// </summary>
private static string GetSeparateInstallFolder() => Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"CursorLang");
private static AppSettings? ReadFile(string path)
{
try
{
if (!File.Exists(path))
{
return null;
}
return JsonSerializer.Deserialize<AppSettings>(File.ReadAllText(path), SerializerOptions);
}
catch (Exception e) when (e is IOException or UnauthorizedAccessException or JsonException)
{
return null;
}
}
private static AppSettings CreateDefault()
{
string uiLanguage = System.Globalization.CultureInfo.CurrentUICulture.TwoLetterISOLanguageName;
return new AppSettings { Language = uiLanguage == "ru" ? "ru" : "en" };
}
private void OnSettingsChanged(object? sender, PropertyChangedEventArgs e)
{
_saveTimer.Stop();
_saveTimer.Start();
}
private void OnSaveTimerTick(object? sender, EventArgs e)
{
_saveTimer.Stop();
Save();
}
// Color is not serialized out of the box, and keeping it readable in the file is handy
private sealed class ColorJsonConverter : JsonConverter<Color>
{
public override Color Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
string? value = reader.GetString();
if (string.IsNullOrWhiteSpace(value))
{
return Colors.Black;
}
try
{
return (Color)ColorConverter.ConvertFromString(value)!;
}
catch (FormatException)
{
return Colors.Black;
}
}
public override void Write(Utf8JsonWriter writer, Color value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}
}