171 lines
6.1 KiB
C#
171 lines
6.1 KiB
C#
using System.Windows;
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using System.Windows.Interop;
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using CursorLang.Interop;
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using CursorLang.Models;
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using CursorLang.ViewModels;
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namespace CursorLang.Views;
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/// <summary>
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/// The popup with the short name of the layout.
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/// Responsible only for showing it, its size and its place on screen: when to take it
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/// down is decided by <see cref="Services.LayoutPopupService"/>.
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/// </summary>
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public partial class LayoutPopupWindow : Window
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{
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private readonly AppSettings _settings;
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private Size _contentSize;
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public LayoutPopupWindow(LayoutPopupViewModel viewModel, AppSettings settings)
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{
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InitializeComponent();
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DataContext = viewModel;
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_settings = settings;
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// We create the window in advance to set its bounds before the first show:
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// otherwise it appears at the default size for a moment
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new WindowInteropHelper(this).EnsureHandle();
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}
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/// <summary>
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/// Shows the popup at the place set by the settings.
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/// </summary>
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public void ShowPopup()
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{
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MeasureContent();
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// An already created window is put in place before the show so that it does
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// not flash in its old position; on the very first call there is no handle yet
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ApplyBounds();
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Show();
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// We repeat it after the show: before that the window is subject to the system
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// minimum window size and comes out noticeably larger than its text
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ApplyBounds();
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}
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protected override void OnSourceInitialized(EventArgs e)
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{
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base.OnSourceInitialized(e);
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PopupWindowNative.MakePassive(new WindowInteropHelper(this).Handle);
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}
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// The content size is needed before the show: both the window size and the corner
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// position depend on it. The window has no frame, so the window size equals the
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// content size
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private void MeasureContent()
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{
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var content = (FrameworkElement)Content;
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content.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
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_contentSize = content.DesiredSize;
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}
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// Everything is computed in physical pixels: monitors have different scaling,
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// while Window.Left/Top/Width/Height are converted using the DPI of the monitor
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// the window is on right now, which misses the target on a neighbouring monitor
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private void ApplyBounds()
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{
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IntPtr handle = new WindowInteropHelper(this).Handle;
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if (handle == IntPtr.Zero)
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{
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return;
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}
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if (_settings.PlacementMode == PopupPlacementMode.FixedPoint)
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{
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ApplyBoundsOnScreen(handle);
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}
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else
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{
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ApplyBoundsNearAnchor(handle, GetAnchor());
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}
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}
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// The anchor point: the caret in the input field or the mouse cursor. The cursor
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// is a rectangle of zero size, so the corner computation is shared by both
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private PopupWindowNative.Rect GetAnchor()
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{
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if (_settings.PlacementMode == PopupPlacementMode.AtCaret &&
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CaretNative.TryGetCaretRect() is { } caret)
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{
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return caret;
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}
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PopupWindowNative.Point cursor = PopupWindowNative.GetCursorPosition();
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return new PopupWindowNative.Rect
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{
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Left = cursor.X,
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Top = cursor.Y,
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Right = cursor.X,
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Bottom = cursor.Y,
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};
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}
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private void ApplyBoundsNearAnchor(IntPtr handle, PopupWindowNative.Rect anchor)
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{
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var anchorPoint = new PopupWindowNative.Point { X = anchor.Left, Y = anchor.Top };
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double scale = PopupWindowNative.GetScaleAt(anchorPoint);
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// Every anchor mode has a side and an offset of its own
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bool atCaret = _settings.PlacementMode == PopupPlacementMode.AtCaret;
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AnchorSide side = atCaret ? _settings.CaretSide : _settings.CursorSide;
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int offset = ToPixels(atCaret ? _settings.CaretOffset : _settings.CursorOffset, scale);
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int width = ToPixels(_contentSize.Width, scale);
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int height = ToPixels(_contentSize.Height, scale);
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int toLeftOf = anchor.Left - offset - width;
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int toRightOf = anchor.Right + offset;
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int above = anchor.Top - offset - height;
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int below = anchor.Bottom + offset;
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// Для сторон «слева» и «справа» подсказка встаёт вровень с точкой привязки
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int middle = anchor.Top + (((anchor.Bottom - anchor.Top) - height) / 2);
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(int x, int y) = side switch
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{
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AnchorSide.TopLeft => (toLeftOf, above),
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AnchorSide.TopRight => (toRightOf, above),
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AnchorSide.Left => (toLeftOf, middle),
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AnchorSide.Right => (toRightOf, middle),
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AnchorSide.BottomLeft => (toLeftOf, below),
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_ => (toRightOf, below),
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};
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PopupWindowNative.SetBounds(handle, x, y, width, height);
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}
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private void ApplyBoundsOnScreen(IntPtr handle)
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{
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(PopupWindowNative.Rect work, double scale) = PopupWindowNative.GetActiveMonitorWorkArea();
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int width = ToPixels(_contentSize.Width, scale);
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int height = ToPixels(_contentSize.Height, scale);
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int margin = ToPixels(_settings.ScreenMargin, scale);
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int left = work.Left + margin;
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int right = work.Right - margin - width;
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int top = work.Top + margin;
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int bottom = work.Bottom - margin - height;
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int centerX = work.Left + ((work.Right - work.Left - width) / 2);
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int centerY = work.Top + ((work.Bottom - work.Top - height) / 2);
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(int x, int y) = _settings.ScreenPosition switch
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{
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ScreenPosition.TopLeft => (left, top),
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ScreenPosition.Top => (centerX, top),
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ScreenPosition.TopRight => (right, top),
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ScreenPosition.BottomLeft => (left, bottom),
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ScreenPosition.Bottom => (centerX, bottom),
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ScreenPosition.BottomRight => (right, bottom),
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_ => (centerX, centerY),
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};
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PopupWindowNative.SetBounds(handle, x, y, width, height);
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}
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private static int ToPixels(double wpfUnits, double scale) => (int)Math.Round(wpfUnits * scale);
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}
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