Files
cursor-lang/CursorLang/Interop/LowLevelKeyboardHook.cs
T
2026-08-09 20:02:23 +05:00

131 lines
4.3 KiB
C#

using System.Runtime.InteropServices;
namespace CursorLang.Interop;
/// <summary>
/// A system keyboard hook (WH_KEYBOARD_LL): sees key presses in every application
/// and can keep them from going any further.
/// </summary>
/// <remarks>
/// Only the low-level hook is installed: a regular WH_KEYBOARD requires injecting a
/// DLL into other processes, which is impossible for managed code. The callback
/// arrives on the thread that installed the hook, and that thread must pump a message
/// loop — hence the requirement to install the hook from the user interface thread.
/// Returning control must not be delayed: once the system timeout expires, Windows
/// silently removes the hook.
/// </remarks>
internal sealed class LowLevelKeyboardHook : IDisposable
{
/// <summary>
/// A key event handler. Returns <c>true</c> when the event must be swallowed —
/// then the foreground application will not see it.
/// </summary>
internal delegate bool KeyFilter(int virtualKey, bool isKeyDown);
private const int WhKeyboardLowLevel = 13;
private const int HcAction = 0;
private const int WmKeyDown = 0x0100;
private const int WmKeyUp = 0x0101;
private const int WmSysKeyDown = 0x0104;
private const int WmSysKeyUp = 0x0105;
/// <summary>The event came from SendInput rather than from a real key press.</summary>
private const uint LowLevelKeyHookFlagInjected = 0x10;
private readonly KeyFilter _filter;
// The delegate lives in a field not for convenience: the only reference to it is
// held by Win32, which the garbage collector knows nothing about, and without the
// field the hook stops working after a random amount of time
private readonly HookProc _callback;
private IntPtr _handle;
internal LowLevelKeyboardHook(KeyFilter filter)
{
_filter = filter;
_callback = OnHookEvent;
}
private delegate IntPtr HookProc(int code, IntPtr wParam, IntPtr lParam);
internal bool IsInstalled => _handle != IntPtr.Zero;
/// <summary>
/// Installs the hook. Returns <c>false</c> when the system refuses.
/// </summary>
internal bool Install()
{
if (_handle != IntPtr.Zero)
{
return true;
}
_handle = SetWindowsHookEx(WhKeyboardLowLevel, _callback, GetModuleHandle(null), 0);
return _handle != IntPtr.Zero;
}
internal void Uninstall()
{
if (_handle == IntPtr.Zero)
{
return;
}
UnhookWindowsHookEx(_handle);
_handle = IntPtr.Zero;
}
public void Dispose() => Uninstall();
[DllImport("user32.dll", SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", SetLastError = true)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll")]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int code, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr GetModuleHandle(string? lpModuleName);
private IntPtr OnHookEvent(int code, IntPtr wParam, IntPtr lParam)
{
if (code != HcAction)
{
return CallNextHookEx(_handle, code, wParam, lParam);
}
var message = (int)wParam;
bool isKeyDown = message is WmKeyDown or WmSysKeyDown;
bool isKeyUp = message is WmKeyUp or WmSysKeyUp;
var data = Marshal.PtrToStructure<KeyboardHookData>(lParam);
// Synthetic input comes from on-screen keyboards, text expanders and
// automation tools: overriding what they do is none of our business
bool injected = (data.flags & LowLevelKeyHookFlagInjected) != 0;
if ((isKeyDown || isKeyUp) && !injected && _filter((int)data.vkCode, isKeyDown))
{
// A non-zero result instead of CallNextHookEx breaks the chain: the event
// will reach neither the application nor the Windows caps-lock handler
return 1;
}
return CallNextHookEx(_handle, code, wParam, lParam);
}
[StructLayout(LayoutKind.Sequential)]
private struct KeyboardHookData
{
public uint vkCode;
public uint scanCode;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
}