Files
cursor-lang/CursorLang.Agent/Interop/WindowNative.cs
T
alex 55ac8e6556 lightweight variant (#1)
Reviewed-on: #1
Co-authored-by: Aleksandr Neychev <alexnejchev73@gmail.com>
2026-08-12 13:37:30 +00:00

181 lines
6.6 KiB
C#

using System.Runtime.InteropServices;
using CursorLang.Core.Interop;
namespace CursorLang.Agent.Interop;
/// <summary>
/// The Win32 pieces a window needs when there is no framework to make one:
/// the class, the window itself, the message loop.
/// </summary>
internal static class WindowNative
{
/// <summary>The window procedure. Windows keeps the only reference to it.</summary>
internal delegate IntPtr WindowProc(IntPtr hWnd, uint message, IntPtr wParam, IntPtr lParam);
internal const int WS_POPUP = unchecked((int)0x80000000);
internal const int WS_EX_LAYERED = 0x00080000;
internal const int WS_EX_TOOLWINDOW = 0x00000080;
internal const int WS_EX_NOACTIVATE = 0x08000000;
internal const int WS_EX_TRANSPARENT = 0x00000020;
internal const int WS_EX_TOPMOST = 0x00000008;
internal const int SW_HIDE = 0;
internal const int SW_SHOWNOACTIVATE = 4;
internal const uint WM_DESTROY = 0x0002;
internal const uint WM_CLOSE = 0x0010;
internal const uint WM_QUIT = 0x0012;
internal const uint WM_NULL = 0x0000;
internal const uint WM_ENDSESSION = 0x0016;
/// <summary>WM_APP and up belong to the application; the tray takes WM_APP + 1.</summary>
internal const uint WM_APP = 0x8000;
/// <summary>
/// Registers a window class. A class already there is not an error: the name is
/// unique per window kind, and a second agent in the same process would meet its
/// own registration.
/// </summary>
internal static void RegisterClass(string className, WindowProc windowProc)
{
var description = new WindowClass
{
cbSize = Marshal.SizeOf<WindowClass>(),
lpfnWndProc = windowProc,
hInstance = GetModuleHandle(null),
lpszClassName = className,
};
if (RegisterClassEx(ref description) == 0 &&
Marshal.GetLastWin32Error() != ErrorClassAlreadyExists)
{
throw new InvalidOperationException(
$"RegisterClassExW failed for '{className}': {Marshal.GetLastWin32Error()}");
}
}
private const int ErrorClassAlreadyExists = 1410;
/// <summary>Creates a window of a registered class. It is not shown.</summary>
internal static IntPtr CreateWindow(string className, string title, int style, int exStyle)
{
IntPtr window = CreateWindowEx(
exStyle, className, title, style,
0, 0, 0, 0,
IntPtr.Zero, IntPtr.Zero, GetModuleHandle(null), IntPtr.Zero);
if (window == IntPtr.Zero)
{
throw new InvalidOperationException(
$"CreateWindowExW failed for '{className}': {Marshal.GetLastWin32Error()}");
}
return window;
}
/// <summary>
/// Puts a finished picture into a layered window, together with where it goes and
/// how see-through it is.
/// </summary>
/// <remarks>
/// One call replaces moving the window, resizing it, painting it and setting its
/// opacity, and it works while the window is still hidden. That is the point: the
/// content is ready before anyone can see the window, so it can never be shown
/// holding the picture of the previous time.
/// </remarks>
internal static bool SetContent(
IntPtr window, PopupWindowNative.Point at, Size size, IntPtr sourceDc, byte alpha)
{
var source = new PopupWindowNative.Point { X = 0, Y = 0 };
var blend = new BlendFunction
{
BlendOp = AC_SRC_OVER,
SourceConstantAlpha = alpha,
AlphaFormat = AC_SRC_ALPHA,
};
return UpdateLayeredWindow(
window, IntPtr.Zero, ref at, ref size, sourceDc, ref source, 0, ref blend, ULW_ALPHA);
}
private const byte AC_SRC_OVER = 0;
private const byte AC_SRC_ALPHA = 1;
private const uint ULW_ALPHA = 0x00000002;
/// <summary>
/// BLENDFUNCTION. <c>BlendFlags</c> is never assigned and must stay all the same:
/// Windows reads the structure by its layout, and dropping a byte from the middle
/// of it would shift everything after.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
private struct BlendFunction
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[StructLayout(LayoutKind.Sequential)]
internal struct Size
{
public int Width;
public int Height;
}
[DllImport("user32.dll", SetLastError = true)]
private static extern bool UpdateLayeredWindow(IntPtr hWnd, IntPtr hdcDst,
ref PopupWindowNative.Point pptDst, ref Size psize, IntPtr hdcSrc,
ref PopupWindowNative.Point pptSrc, uint crKey, ref BlendFunction pblend, uint dwFlags);
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern ushort RegisterClassEx(ref WindowClass lpwcx);
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true, EntryPoint = "CreateWindowExW")]
private static extern IntPtr CreateWindowEx(int dwExStyle, string lpClassName, string lpWindowName,
int dwStyle, int x, int y, int nWidth, int nHeight,
IntPtr hWndParent, IntPtr hMenu, IntPtr hInstance, IntPtr lpParam);
[DllImport("user32.dll", CharSet = CharSet.Unicode, EntryPoint = "DefWindowProcW")]
internal static extern IntPtr DefWindowProc(IntPtr hWnd, uint message, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
internal static extern bool DestroyWindow(IntPtr hWnd);
[DllImport("user32.dll")]
internal static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
internal static extern bool IsWindowVisible(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Unicode, EntryPoint = "PostMessageW")]
internal static extern bool PostMessage(IntPtr hWnd, uint message, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
internal static extern void PostQuitMessage(int nExitCode);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr GetModuleHandle(string? lpModuleName);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct WindowClass
{
public int cbSize;
public uint style;
[MarshalAs(UnmanagedType.FunctionPtr)]
public WindowProc lpfnWndProc;
public int cbClsExtra;
public int cbWndExtra;
public IntPtr hInstance;
public IntPtr hIcon;
public IntPtr hCursor;
public IntPtr hbrBackground;
public string? lpszMenuName;
public string lpszClassName;
public IntPtr hIconSm;
}
}