250 lines
8.5 KiB
C#
250 lines
8.5 KiB
C#
using System.ComponentModel;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using CursorLang.Core.Interop;
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using CursorLang.Core.Models;
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using CursorLang.Core.Threading;
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using Windows.Storage;
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namespace CursorLang.Core.Services;
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/// <summary>
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/// Keeps the settings in the settings.json file.
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/// </summary>
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/// <remarks>
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/// The file is the whole of the connection between the two processes, and they use it
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/// from opposite ends. The settings window calls <see cref="TrackChanges"/> and is the
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/// only writer; the agent only ever reads, and re-reads when the window tells it to.
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/// A second writer would mean two processes racing for one file and an edit going missing.
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///
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/// The location depends on how the application is installed. A package from the Store
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/// keeps its settings in a folder of its own: Windows removes it together with the
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/// application, and after the removal nothing superfluous is left in the system — that
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/// is what Store applications are expected to do. A separately installed application
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/// keeps its settings in %APPDATA%, as before.
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///
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/// Settings left over from a separately installed application are picked up by the
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/// package on the first launch and moved over. The original file stays where it is:
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/// both versions can be installed side by side, and the application has no right to
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/// delete settings that are not its own.
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/// </remarks>
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public sealed class SettingsService : IDisposable
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{
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private static readonly JsonSerializerOptions SerializerOptions = new()
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{
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WriteIndented = true,
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Converters = { new ColorJsonConverter(), new JsonStringEnumConverter() },
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};
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private const string FileName = "settings.json";
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// Sliders change their values continuously, so writing to disk
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// is postponed until there is a pause in the changes
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private static readonly TimeSpan SaveDelay = TimeSpan.FromMilliseconds(500);
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private readonly string _filePath;
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private readonly string _inheritedFilePath;
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private readonly MessageTimer _saveTimer;
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private AppSettings? _settings;
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private bool _isTrackingChanges;
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public SettingsService()
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: this(
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Path.Combine(GetSettingsFolder(), FileName),
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Path.Combine(GetSeparateInstallFolder(), FileName),
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SaveDelay)
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{
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}
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/// <summary>
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/// Sets the storage locations and the save delay explicitly — thereby making it
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/// possible to check the work with the file without touching the settings of the
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/// user themselves.
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/// </summary>
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internal SettingsService(string filePath, string inheritedFilePath, TimeSpan saveDelay)
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{
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_filePath = filePath;
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_inheritedFilePath = inheritedFilePath;
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_saveTimer = new MessageTimer { Interval = saveDelay };
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_saveTimer.Tick += OnSaveTimerTick;
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}
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/// <summary>
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/// Reads the settings from disk or returns the default values.
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/// </summary>
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/// <remarks>
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/// Asking twice hands out the same instance rather than reading again. Everything
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/// binds to what this returns — the window, the popup, the hook — and a second
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/// instance would mean one of them editing settings nobody else can see.
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/// </remarks>
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public AppSettings Load() => _settings ??= ReadOrInherit();
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private AppSettings ReadOrInherit()
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{
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AppSettings? stored = ReadFile(_filePath);
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// There is no file of our own — the application may well have been configured
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// before the move to a package. Taking the settings from there beats starting
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// from a blank slate
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bool inherited = stored is null && _filePath != _inheritedFilePath;
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if (inherited)
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{
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stored = ReadFile(_inheritedFilePath);
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inherited = stored is not null;
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}
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_settings = stored ?? CreateDefault();
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// Moved settings are fixed in the new place right away rather than on the
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// first edit: otherwise the application would read someone else's file every
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// time until then
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if (inherited)
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{
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Save();
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}
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return _settings;
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}
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/// <summary>
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/// Starts saving every change, after a pause. For the settings window: it is the
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/// only process allowed to write.
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/// </summary>
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/// <remarks>
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/// Reads the file if that has not happened yet. The settings window asks in exactly
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/// that order — its container hands out this service first and the settings only
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/// when something needs them — and a version of this that quietly did nothing
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/// before the first read left the window saving nothing at all.
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/// </remarks>
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public void TrackChanges()
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{
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if (_isTrackingChanges)
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{
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return;
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}
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Load().PropertyChanged += OnSettingsChanged;
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_isTrackingChanges = true;
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}
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/// <summary>
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/// Re-reads the file. For the agent, when the settings window says it has written.
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/// </summary>
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/// <remarks>
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/// There is nothing to wait for and nothing to debounce: the window writes the file
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/// whole and moves it into place in one step, and only then says so. Nobody else
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/// writes it — the agent does not watch the file, and an edit made behind the
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/// application's back is not a case it is built for.
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/// </remarks>
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public void Reload()
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{
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if (_settings is not null && ReadFile(_filePath) is { } fresh)
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{
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_settings.CopyFrom(fresh);
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}
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}
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/// <summary>
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/// Writes the settings and tells the agent to pick them up.
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/// </summary>
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/// <remarks>
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/// The file is written beside its destination and moved onto it, which on one
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/// volume is a single step. That way the agent, which is told to re-read the moment
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/// this returns, never meets a half-written file.
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/// </remarks>
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public void Save()
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{
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if (_settings is null)
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{
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return;
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}
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_saveTimer.Stop();
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try
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{
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Directory.CreateDirectory(Path.GetDirectoryName(_filePath)!);
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string temporary = _filePath + ".tmp";
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File.WriteAllText(temporary, JsonSerializer.Serialize(_settings, SerializerOptions));
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File.Move(temporary, _filePath, overwrite: true);
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}
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catch (Exception e) when (e is IOException or UnauthorizedAccessException)
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{
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// The settings are not the kind of thing worth bringing the application down for
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return;
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}
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SettingsSignal.NotifyAgent();
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}
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public void Dispose()
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{
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_saveTimer.Tick -= OnSaveTimerTick;
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_saveTimer.Dispose();
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if (_settings is not null && _isTrackingChanges)
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{
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_settings.PropertyChanged -= OnSettingsChanged;
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_isTrackingChanges = false;
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Save();
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}
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}
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/// <summary>
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/// The folder the application writes its settings to.
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/// </summary>
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private static string GetSettingsFolder()
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{
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if (!PackageIdentityNative.IsPackaged)
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{
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return GetSeparateInstallFolder();
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}
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// A package has a data folder of its own, which Windows creates and removes
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// itself. The application name is not appended to it: the folder belongs to it alone anyway
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return ApplicationData.Current.LocalFolder.Path;
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}
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/// <summary>
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/// The settings folder of a separately installed application — the same source
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/// the package inherits the settings from on the first launch.
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/// </summary>
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private static string GetSeparateInstallFolder() => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"CursorLang");
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private static AppSettings? ReadFile(string path)
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{
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try
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{
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if (!File.Exists(path))
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{
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return null;
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}
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return JsonSerializer.Deserialize<AppSettings>(File.ReadAllText(path), SerializerOptions);
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}
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catch (Exception e) when (e is IOException or UnauthorizedAccessException or JsonException)
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{
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return null;
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}
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}
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private static AppSettings CreateDefault()
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{
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string uiLanguage = System.Globalization.CultureInfo.CurrentUICulture.TwoLetterISOLanguageName;
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return new AppSettings { Language = uiLanguage == "ru" ? "ru" : "en" };
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}
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private void OnSettingsChanged(object? sender, PropertyChangedEventArgs e)
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{
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_saveTimer.Stop();
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_saveTimer.Start();
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}
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private void OnSaveTimerTick(object? sender, EventArgs e) => Save();
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}
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