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cursor-lang/CursorLang.Settings/Services/MainWindowPlacement.cs
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alex 53720e95db
Pull request / build (pull_request) Successful in 37s
fixed width resize when change screen scale
2026-09-03 09:55:29 +05:00

290 lines
11 KiB
C#

using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Threading;
using CursorLang.Core.Interop;
using CursorLang.Settings.Interop;
namespace CursorLang.Settings.Services;
/// <summary>
/// Decides where the settings window shows up: for the first time in a session — in
/// the centre of the monitor the user is working on, and after that — where they
/// left that window.
/// </summary>
/// <remarks>
/// The position lives in memory only and is not kept between launches: the set of
/// monitors may be different by the next launch, while "in the centre of the active
/// one" is always right.
/// </remarks>
public sealed class MainWindowPlacement
{
private PopupWindowNative.Point? _position;
// The window reports a move when we move it ourselves as well;
// what has to be remembered is only what the user chose
private bool _isPlacing;
// Captured once, before anything narrows MaxHeight to a particular monitor —
// otherwise a later, more generous monitor would stay capped at whatever a
// previous, shorter one left behind
private double? _designMaxHeight;
// Captured once, so a DPI change has a known-correct value to reassert — see
// RestoreDesignWidth
private double? _designWidth;
/// <summary>
/// Takes over the placement of the window: puts it in place by the first show
/// and follows where the user moves it.
/// </summary>
public void Attach(Window window)
{
window.SourceInitialized += OnSourceInitialized;
window.LocationChanged += OnLocationChanged;
window.DpiChanged += OnDpiChanged;
}
/// <summary>
/// Returns the window to the remembered place, and when it has not been shown
/// yet during this session — puts it in the centre of the active monitor.
/// </summary>
public void Apply(Window window)
{
// A minimized window has no meaningful bounds: it is restored in its former
// place, and it can be positioned only after that
if (window.WindowState != WindowState.Normal)
{
return;
}
IntPtr handle = new WindowInteropHelper(window).Handle;
if (handle == IntPtr.Zero || WindowPlacementNative.TryGetBounds(handle) is not { } bounds)
{
return;
}
PopupWindowNative.Point? wanted = _position ?? CenterOnActiveMonitor(bounds);
if (wanted is null || KeepOnScreen(wanted.Value, bounds) is not { } target)
{
return;
}
_isPlacing = true;
try
{
PopupWindowNative.MoveTo(handle, target.X, target.Y);
}
finally
{
_isPlacing = false;
}
_position = target;
}
// The window height adapts to its content and is unknown until the first layout
// pass — an empty window frame would end up in the centre. So we ask for the
// layout to be computed right away: by that moment the window is not shown yet,
// so it will not flash in its former place
private void OnSourceInitialized(object? sender, EventArgs e)
{
if (sender is not Window window)
{
return;
}
window.SourceInitialized -= OnSourceInitialized;
_designMaxHeight = window.MaxHeight;
_designWidth = window.Width;
LimitHeightToOwnMonitor(window);
window.UpdateLayout();
Apply(window);
}
// A monitor is not necessarily final at creation time — Windows may place the new
// window on one monitor before Apply moves it to another, and the user is free to
// drag it to a third one later. Every one of those is a real DPI change, and this
// runs again for each: recomputing the cap from whichever monitor holds the window
// right now, rather than trusting a value worked out for a previous one.
private void OnDpiChanged(object sender, DpiChangedEventArgs e)
{
if (sender is not Window window)
{
return;
}
// Deferred rather than run inline: this event fires while WPF is still in
// the middle of its own response to the same DPI change (its per-monitor
// rescale of Width touches it after this handler if the fix-up runs
// synchronously, undoing it). Posting behind that on the dispatcher queue
// lets our fix-up run once WPF's own pass has finished.
window.Dispatcher.BeginInvoke(DispatcherPriority.ContextIdle, new Action(() =>
{
LimitHeightToOwnMonitor(window);
RestoreDesignWidth(window);
ReapplySizeToContent(window);
}));
}
// The width is a plain, explicit value rather than something SizeToContent
// computes, and WPF's own per-monitor rescaling does not reliably keep it at the
// same logical width when the system's scaling changes live under an
// already-open window, as opposed to the window being dragged onto a different
// monitor — it can come out scaled by roughly the ratio between the old and the
// new DPI instead of staying put. Reasserting the original value here is simpler
// than chasing exactly where that rescale goes wrong.
private void RestoreDesignWidth(Window window)
{
if (_designWidth is { } designWidth)
{
window.Width = designWidth;
}
}
// UpdateLayout alone settles the measure/arrange pass of the visual tree, but
// does not reliably make WPF redo its own step of resizing the native window to
// match SizeToContent when the change originates from a DPI event rather than an
// ordinary content change. Left alone, the window can end up either too tall — a
// blank strip below the real content, once MaxHeight has just pulled the content
// shorter — or stuck too short after being dragged back to a monitor with room to
// grow again. Turning SizeToContent off and back on forces that resizing step to
// run again from scratch.
private static void ReapplySizeToContent(Window window)
{
SizeToContent original = window.SizeToContent;
window.SizeToContent = SizeToContent.Manual;
window.SizeToContent = original;
window.UpdateLayout();
}
// MaxHeight in XAML is a constant tuned for an ordinary desktop monitor at 100%
// scaling. At a high scale factor the same number of device-independent pixels
// turns into more physical pixels than a short or heavily scaled monitor has, and
// SizeToContent then grows the window past the bottom of the screen instead of
// asking the ScrollViewer inside it to scroll — with nothing to grab, the excess
// is unreachable. Capping MaxHeight to what the window's own monitor really offers
// keeps the whole window on screen and lets the ScrollViewer take over.
private void LimitHeightToOwnMonitor(Window window)
{
if (_designMaxHeight is not { } designMaxHeight)
{
return;
}
IntPtr handle = new WindowInteropHelper(window).Handle;
if (handle == IntPtr.Zero
|| WindowPlacementNative.TryGetBounds(handle) is not { } bounds
|| WindowPlacementNative.TryGetWorkAreaNear(bounds) is not { } work
|| IsEmpty(work))
{
return;
}
double scale = VisualTreeHelper.GetDpi(window).DpiScaleY;
if (scale <= 0)
{
return;
}
// Leaves room for the title bar and a margin from the edges of the screen,
// in the same units as the work area height once the monitor's scale is
// divided out
const double reservedForChrome = 80;
double workAreaHeight = (work.Bottom - work.Top) / scale;
window.MaxHeight = Math.Min(designMaxHeight, Math.Max(200, workAreaHeight - reservedForChrome));
}
private void OnLocationChanged(object? sender, EventArgs e)
{
if (_isPlacing || sender is not Window { WindowState: WindowState.Normal } window)
{
return;
}
IntPtr handle = new WindowInteropHelper(window).Handle;
if (handle != IntPtr.Zero && WindowPlacementNative.TryGetBounds(handle) is { } bounds)
{
_position = new PopupWindowNative.Point { X = bounds.Left, Y = bounds.Top };
}
}
private static PopupWindowNative.Point? CenterOnActiveMonitor(PopupWindowNative.Rect bounds)
{
(PopupWindowNative.Rect work, _) = PopupWindowNative.GetActiveMonitorWorkArea();
return IsEmpty(work) ? null : Center(bounds, work);
}
/// <summary>
/// The point at which a window with the given bounds ends up in the centre of the work area.
/// </summary>
internal static PopupWindowNative.Point Center(
PopupWindowNative.Rect bounds, PopupWindowNative.Rect work) => new()
{
X = work.Left + (((work.Right - work.Left) - Width(bounds)) / 2),
Y = work.Top + (((work.Bottom - work.Top) - Height(bounds)) / 2),
};
/// <summary>
/// Pulls the window into the work area of the nearest monitor.
/// </summary>
/// <remarks>
/// Needed in two cases. The monitor the user put the window on may be disconnected
/// during the session — returning the window to its place would then leave the
/// user without a window, so the remembered position is a wish here rather than an
/// order. And the window height equals the height of its content and may exceed
/// the work area on a short monitor — then the title bar of a window placed in the
/// centre would go past the top edge.
/// </remarks>
private static PopupWindowNative.Point? KeepOnScreen(
PopupWindowNative.Point position, PopupWindowNative.Rect bounds)
{
int width = Width(bounds);
int height = Height(bounds);
var wanted = new PopupWindowNative.Rect
{
Left = position.X,
Top = position.Y,
Right = position.X + width,
Bottom = position.Y + height,
};
if (WindowPlacementNative.TryGetWorkAreaNear(wanted) is not { } work || IsEmpty(work))
{
return null;
}
return Clamp(position, bounds, work);
}
/// <summary>
/// Pulls the point so that a window with the given bounds fits into the work area
/// entirely. A window taller than the work area gets its top edge: the title bar
/// is needed more than the lower part of the window.
/// </summary>
internal static PopupWindowNative.Point Clamp(
PopupWindowNative.Point position,
PopupWindowNative.Rect bounds,
PopupWindowNative.Rect work)
{
int width = Width(bounds);
int height = Height(bounds);
return new PopupWindowNative.Point
{
X = Math.Clamp(position.X, work.Left, Math.Max(work.Left, work.Right - width)),
Y = Math.Clamp(position.Y, work.Top, Math.Max(work.Top, work.Bottom - height)),
};
}
private static int Width(PopupWindowNative.Rect rect) => rect.Right - rect.Left;
private static int Height(PopupWindowNative.Rect rect) => rect.Bottom - rect.Top;
internal static bool IsEmpty(PopupWindowNative.Rect rect) =>
rect.Right <= rect.Left || rect.Bottom <= rect.Top;
}