using CursorLang.Core.Interop;
using CursorLang.Core.Models;
namespace CursorLang.Core.Services;
///
/// Computes the screen point to show the popup at.
///
///
/// There is nothing but arithmetic here: where the cursor is, where the caret is and
/// what the monitor bounds are is figured out by the window itself — it has a handle
/// of its own for that. The computation is kept apart because it is exactly the place
/// where a sign or half a size is easy to get wrong, and this way it can be checked
/// without a single window on screen.
///
/// All the values are in physical pixels: monitors have different scaling, and
/// converting to WPF units halfway would mean rounding twice.
///
internal static class PopupLayout
{
///
/// The popup position next to the anchor point — the cursor or the caret.
/// The cursor arrives here as a rectangle of zero size.
///
internal static PopupWindowNative.Point NearAnchor(
PopupWindowNative.Rect anchor,
AnchorSide side,
int offset,
int width,
int height)
{
int toLeftOf = anchor.Left - offset - width;
int toRightOf = anchor.Right + offset;
int above = anchor.Top - offset - height;
int below = anchor.Bottom + offset;
// For the "left" and "right" sides the popup lines up with the anchor point
int middle = anchor.Top + (((anchor.Bottom - anchor.Top) - height) / 2);
(int x, int y) = side switch
{
AnchorSide.TopLeft => (toLeftOf, above),
AnchorSide.TopRight => (toRightOf, above),
AnchorSide.Left => (toLeftOf, middle),
AnchorSide.Right => (toRightOf, middle),
AnchorSide.BottomLeft => (toLeftOf, below),
_ => (toRightOf, below),
};
return new PopupWindowNative.Point { X = x, Y = y };
}
///
/// The popup position in the given corner of the monitor work area.
///
internal static PopupWindowNative.Point OnScreen(
PopupWindowNative.Rect work,
ScreenPosition position,
int margin,
int width,
int height)
{
int left = work.Left + margin;
int right = work.Right - margin - width;
int top = work.Top + margin;
int bottom = work.Bottom - margin - height;
int centerX = work.Left + ((work.Right - work.Left - width) / 2);
int centerY = work.Top + ((work.Bottom - work.Top - height) / 2);
(int x, int y) = position switch
{
ScreenPosition.TopLeft => (left, top),
ScreenPosition.Top => (centerX, top),
ScreenPosition.TopRight => (right, top),
ScreenPosition.BottomLeft => (left, bottom),
ScreenPosition.Bottom => (centerX, bottom),
ScreenPosition.BottomRight => (right, bottom),
_ => (centerX, centerY),
};
return new PopupWindowNative.Point { X = x, Y = y };
}
/// A rectangle of zero size at a point — the mouse cursor as an anchor.
internal static PopupWindowNative.Rect AsAnchor(PopupWindowNative.Point point) => new()
{
Left = point.X,
Top = point.Y,
Right = point.X,
Bottom = point.Y,
};
/// WPF units into physical pixels of a monitor with the given scale.
internal static int ToPixels(double wpfUnits, double scale) => (int)Math.Round(wpfUnits * scale);
}