This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Drawing;
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using System.Runtime.InteropServices;
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using CursorLang.Agent.Interop;
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using CursorLang.Agent.Services;
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using CursorLang.Core.Interop;
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@@ -14,15 +15,18 @@ namespace CursorLang.Agent.Windows;
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/// A like-for-like replacement of the WPF popup this once was: a rounded rectangle of
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/// radius 4 with 10×4 padding, the fill and the text colour from the settings, the whole
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/// thing at the opacity from the settings, the name in Segoe UI SemiBold at the size
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/// from the settings. Measured against it side by side, the two agreed to the pixel in
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/// position and width.
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/// from the settings.
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///
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/// The opacity comes from <c>SetLayeredWindowAttributes</c> and the rounded corners from
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/// a window region, which is the cheaper of the two ways of doing it: the text keeps
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/// ClearType, and no GDI+ or Direct2D is needed. The price is that a region is a binary
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/// mask — the corners are cut without antialiasing. At radius 4 that is a stepped arc of
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/// some fourteen pixels per corner, visible at eight times magnification and not at
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/// natural size, which is why this way was kept.
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/// The picture is drawn into an off-screen bitmap and handed to the window whole, by
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/// <c>UpdateLayeredWindow</c>. Painting on demand instead — a <c>WM_PAINT</c> after the
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/// window is shown — is what the first version did, and it had the popup appear holding
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/// the picture of the previous show: hiding a window does not throw its content away,
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/// and the content is always the other layout. Here there is nothing to be stale,
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/// because the window is never shown before its picture is in place.
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///
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/// It also does away with two devices the painted version needed: the corners came from
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/// a window region, which cuts without antialiasing, and the opacity from
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/// <c>SetLayeredWindowAttributes</c>. Both are now just pixels in the bitmap.
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///
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/// Responsible only for showing the popup, its size and its place on screen: when to
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/// take it down is decided by <see cref="LayoutPopupService"/>.
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@@ -38,16 +42,9 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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private readonly AppSettings _settings;
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private string _text = string.Empty;
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private IntPtr _font;
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private IntPtr _background;
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private double _fontSize;
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private double _fontScale;
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private uint _backgroundColorRef;
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private byte? _alpha;
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private Size _regionSize;
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private int _regionRadius = -1;
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internal NativePopupWindow(AppSettings settings)
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: base(
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@@ -71,8 +68,6 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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return;
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}
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_text = text;
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bool atFixedPoint = _settings.PlacementMode == PopupPlacementMode.FixedPoint;
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PopupWindowNative.Rect work = default;
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PopupWindowNative.Rect anchor = default;
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@@ -90,7 +85,7 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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EnsureFont(scale);
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Size measured = MeasureText();
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Size measured = MeasureText(text);
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int width = measured.Width + (2 * PopupLayout.ToPixels(PaddingX, scale));
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int height = measured.Height + (2 * PopupLayout.ToPixels(PaddingY, scale));
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@@ -99,21 +94,15 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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work, _settings.ScreenPosition, PopupLayout.ToPixels(_settings.ScreenMargin, scale), width, height)
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: PopupLayout.NearAnchor(anchor, AnchorSideForMode(), OffsetForMode(scale), width, height);
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PopupWindowNative.SetBounds(Handle, position.X, position.Y, width, height);
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ApplyRegion(width, height, PopupLayout.ToPixels(CornerRadius, scale));
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ApplyOpacity();
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if (!Draw(text, position, width, height, PopupLayout.ToPixels(CornerRadius, scale)))
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{
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return;
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}
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if (!WindowNative.IsWindowVisible(Handle))
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{
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WindowNative.ShowWindow(Handle, WindowNative.SW_SHOWNOACTIVATE);
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}
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// The repaint is forced rather than left to the queue: a layout switch is
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// followed at once by the user looking at the popup, and a WM_PAINT waiting its
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// turn behind a slow message is exactly how stale text gets on screen
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WindowNative.InvalidateRect(Handle, IntPtr.Zero, false);
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WindowNative.UpdateWindow(Handle);
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}
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public void Hide()
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@@ -130,27 +119,205 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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public override void Dispose()
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{
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ReleaseFont();
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if (_background != IntPtr.Zero)
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{
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GdiNative.DeleteObject(_background);
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_background = IntPtr.Zero;
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}
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base.Dispose();
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}
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protected override bool OnMessage(uint message, IntPtr wParam, IntPtr lParam, out IntPtr result)
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/// <summary>
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/// Draws the popup off screen and hands the finished picture to the window.
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/// </summary>
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/// <remarks>
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/// The bitmap is thrown away afterwards rather than kept: it is a few tens of
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/// kilobytes for the length of one call, the popup is shown rarely, and a cached one
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/// would have to be rebuilt on every change of size, colour or scale anyway.
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/// </remarks>
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private bool Draw(string text, PopupWindowNative.Point at, int width, int height, int radius)
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{
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result = IntPtr.Zero;
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if (message != WindowNative.WM_PAINT)
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IntPtr screen = GdiNative.GetDC(IntPtr.Zero);
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if (screen == IntPtr.Zero)
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{
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return false;
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}
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Paint();
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return true;
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IntPtr memory = IntPtr.Zero;
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IntPtr surface = IntPtr.Zero;
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try
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{
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memory = GdiNative.CreateCompatibleDC(screen);
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if (memory == IntPtr.Zero)
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{
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return false;
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}
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surface = GdiNative.CreateSurface(memory, width, height, out IntPtr bits);
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if (surface == IntPtr.Zero)
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{
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return false;
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}
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GdiNative.SelectObject(memory, surface);
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Fill(bits, width, height);
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DrawText(memory, text, width, height);
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// GDI writes nothing into the alpha channel, so the letters it just drew are
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// sitting at zero alpha and would come out invisible. The inside of the
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// popup is opaque anyway, so the whole surface is simply declared so — and
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// the corners are rounded off afterwards, which is the only place alpha
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// varies
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MakeOpaque(bits, width, height);
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RoundTheCorners(bits, width, height, radius);
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var size = new WindowNative.Size { Width = width, Height = height };
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var alpha = (byte)Math.Clamp(Math.Round(_settings.Opacity * 255), 0, 255);
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return WindowNative.SetContent(Handle, at, size, memory, alpha);
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}
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finally
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{
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// The context goes first: a bitmap still selected into one cannot be
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// deleted, and this way that holds however the method was left
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if (memory != IntPtr.Zero)
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{
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GdiNative.DeleteDC(memory);
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}
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if (surface != IntPtr.Zero)
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{
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GdiNative.DeleteObject(surface);
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}
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GdiNative.ReleaseDC(IntPtr.Zero, screen);
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}
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}
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private void Fill(IntPtr bits, int width, int height)
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{
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Color background = _settings.BackgroundColor;
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// Straight into the bitmap rather than through a brush: the pixels have to be
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// written anyway to carry an alpha channel GDI would not touch
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int packed = (255 << 24) | (background.R << 16) | (background.G << 8) | background.B;
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var row = new int[width];
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Array.Fill(row, packed);
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for (var y = 0; y < height; y++)
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{
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Marshal.Copy(row, 0, bits + (y * width * 4), width);
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}
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}
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private void DrawText(IntPtr deviceContext, string text, int width, int height)
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{
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if (_font == IntPtr.Zero || text.Length == 0)
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{
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return;
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}
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var bounds = new PopupWindowNative.Rect { Left = 0, Top = 0, Right = width, Bottom = height };
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IntPtr previousFont = GdiNative.SelectObject(deviceContext, _font);
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GdiNative.SetBkMode(deviceContext, GdiNative.TRANSPARENT);
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GdiNative.SetTextColor(deviceContext, GdiNative.ToColorRef(_settings.ForegroundColor));
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GdiNative.DrawText(deviceContext, text, text.Length, ref bounds,
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GdiNative.DT_SINGLELINE | GdiNative.DT_CENTER | GdiNative.DT_VCENTER |
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GdiNative.DT_NOPREFIX | GdiNative.DT_NOCLIP);
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GdiNative.SelectObject(deviceContext, previousFont);
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}
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private static void MakeOpaque(IntPtr bits, int width, int height)
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{
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var row = new int[width];
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for (var y = 0; y < height; y++)
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{
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IntPtr line = bits + (y * width * 4);
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Marshal.Copy(line, row, 0, width);
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for (var x = 0; x < width; x++)
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{
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row[x] = (int)((uint)row[x] | 0xFF000000);
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}
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Marshal.Copy(row, 0, line, width);
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}
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}
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/// <summary>
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/// Cuts the four corners to a radius, fading the edge rather than stepping it.
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/// </summary>
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/// <remarks>
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/// The painted version cut them with a window region, which is a yes-or-no mask and
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/// left a visible staircase at 200% scale. Here the corner pixels carry a partial
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/// alpha worked out from how far the pixel centre is past the arc, which is what
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/// antialiasing amounts to. The colours are premultiplied to match, as
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/// <c>UpdateLayeredWindow</c> expects.
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/// </remarks>
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private static void RoundTheCorners(IntPtr bits, int width, int height, int radius)
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{
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if (radius <= 0)
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{
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return;
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}
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radius = Math.Min(radius, Math.Min(width, height) / 2);
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var row = new int[width];
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for (var y = 0; y < height; y++)
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{
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bool nearTop = y < radius;
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bool nearBottom = y >= height - radius;
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if (!nearTop && !nearBottom)
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{
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continue;
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}
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IntPtr line = bits + (y * width * 4);
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Marshal.Copy(line, row, 0, width);
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double centreY = nearTop ? radius - 0.5 : height - radius - 0.5;
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for (var x = 0; x < width; x++)
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{
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bool nearLeft = x < radius;
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bool nearRight = x >= width - radius;
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if (!nearLeft && !nearRight)
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{
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continue;
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}
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double centreX = nearLeft ? radius - 0.5 : width - radius - 0.5;
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double distance = Math.Sqrt(
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((x - centreX) * (x - centreX)) + ((y - centreY) * (y - centreY)));
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// One pixel of softness across the arc: fully inside, fully outside,
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// and a ramp in between
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double coverage = Math.Clamp(radius - distance + 0.5, 0, 1);
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if (coverage >= 1)
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{
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continue;
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}
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row[x] = Premultiply(row[x], coverage);
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}
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Marshal.Copy(row, 0, line, width);
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}
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}
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private static int Premultiply(int pixel, double coverage)
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{
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var value = (uint)pixel;
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var alpha = (uint)Math.Round(((value >> 24) & 0xFF) * coverage);
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uint red = (uint)Math.Round(((value >> 16) & 0xFF) * coverage);
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uint green = (uint)Math.Round(((value >> 8) & 0xFF) * coverage);
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uint blue = (uint)Math.Round((value & 0xFF) * coverage);
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return (int)((alpha << 24) | (red << 16) | (green << 8) | blue);
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}
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// The anchor point: the caret in the input field or the mouse cursor. The cursor
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@@ -174,42 +341,7 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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_settings.PlacementMode == PopupPlacementMode.AtCaret ? _settings.CaretOffset : _settings.CursorOffset,
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scale);
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private void Paint()
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{
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IntPtr deviceContext = GdiNative.BeginPaint(Handle, out GdiNative.PaintStruct paint);
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if (deviceContext == IntPtr.Zero)
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{
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return;
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}
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try
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{
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WindowNative.GetClientRect(Handle, out PopupWindowNative.Rect client);
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GdiNative.FillRect(deviceContext, ref client, EnsureBackground());
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if (_font == IntPtr.Zero || _text.Length == 0)
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{
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return;
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}
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IntPtr previousFont = GdiNative.SelectObject(deviceContext, _font);
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GdiNative.SetBkMode(deviceContext, GdiNative.TRANSPARENT);
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GdiNative.SetTextColor(deviceContext, GdiNative.ToColorRef(_settings.ForegroundColor));
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GdiNative.DrawText(deviceContext, _text, _text.Length, ref client,
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GdiNative.DT_SINGLELINE | GdiNative.DT_CENTER | GdiNative.DT_VCENTER |
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GdiNative.DT_NOPREFIX | GdiNative.DT_NOCLIP);
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GdiNative.SelectObject(deviceContext, previousFont);
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}
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finally
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{
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GdiNative.EndPaint(Handle, ref paint);
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}
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}
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private Size MeasureText()
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private Size MeasureText(string text)
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{
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IntPtr deviceContext = GdiNative.GetDC(Handle);
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if (deviceContext == IntPtr.Zero)
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@@ -220,10 +352,10 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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try
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{
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IntPtr previousFont = GdiNative.SelectObject(deviceContext, _font);
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Size size = GdiNative.MeasureText(deviceContext, _text);
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Size measured = GdiNative.MeasureText(deviceContext, text);
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GdiNative.SelectObject(deviceContext, previousFont);
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return size;
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return measured;
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}
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finally
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{
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@@ -231,13 +363,13 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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}
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}
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// The font is rebuilt only when the size in the settings or the monitor changes:
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// creating one costs a trip to the font mapper, and the popup is shown often
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// The font is rebuilt only when the size in the settings or the monitor scale
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// changes: it is the one expensive thing a show does
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private void EnsureFont(double scale)
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{
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if (_font != IntPtr.Zero &&
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Math.Abs(_fontSize - _settings.FontSize) < 0.001 &&
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Math.Abs(_fontScale - scale) < 0.001)
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Math.Abs(_fontSize - _settings.FontSize) < 0.01 &&
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Math.Abs(_fontScale - scale) < 0.01)
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{
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return;
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}
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@@ -251,71 +383,10 @@ internal sealed class NativePopupWindow : NativeWindow, ILayoutPopupWindow
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private void ReleaseFont()
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{
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if (_font == IntPtr.Zero)
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if (_font != IntPtr.Zero)
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{
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return;
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GdiNative.DeleteObject(_font);
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_font = IntPtr.Zero;
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}
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GdiNative.DeleteObject(_font);
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_font = IntPtr.Zero;
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}
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private IntPtr EnsureBackground()
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{
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uint colorRef = GdiNative.ToColorRef(_settings.BackgroundColor);
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if (_background != IntPtr.Zero && _backgroundColorRef == colorRef)
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{
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return _background;
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}
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if (_background != IntPtr.Zero)
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{
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GdiNative.DeleteObject(_background);
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}
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_backgroundColorRef = colorRef;
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_background = GdiNative.CreateSolidBrush(colorRef);
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return _background;
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}
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// A region is in window coordinates, so a resize invalidates it. Reapplying it
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// every show would do no harm, but the system frees the old region each time and
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// the popup is shown far more often than it changes size
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private void ApplyRegion(int width, int height, int radius)
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{
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if (_regionSize.Width == width && _regionSize.Height == height && _regionRadius == radius)
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{
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return;
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}
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// The right and bottom edges of CreateRoundRectRgn are exclusive, and the
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// ellipse the corners are cut with is twice the radius across
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IntPtr region = GdiNative.CreateRoundRectRgn(0, 0, width + 1, height + 1, radius * 2, radius * 2);
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if (region == IntPtr.Zero)
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{
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return;
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}
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if (!WindowNative.SetWindowRgn(Handle, region, false))
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{
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GdiNative.DeleteObject(region);
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return;
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}
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_regionSize = new Size(width, height);
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_regionRadius = radius;
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}
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private void ApplyOpacity()
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{
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var alpha = (byte)Math.Clamp(Math.Round(_settings.Opacity * 255), 0, 255);
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if (alpha == _alpha)
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{
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return;
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}
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_alpha = alpha;
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WindowNative.SetAlpha(Handle, alpha);
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}
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}
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Reference in New Issue
Block a user