@@ -103,6 +103,11 @@ internal static class WindowNative
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private const byte AC_SRC_ALPHA = 1;
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private const uint ULW_ALPHA = 0x00000002;
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/// <summary>
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/// BLENDFUNCTION. <c>BlendFlags</c> is never assigned and must stay all the same:
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/// Windows reads the structure by its layout, and dropping a byte from the middle
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/// of it would shift everything after.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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private struct BlendFunction
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{
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