lightweight variant (#1)

Reviewed-on: #1
Co-authored-by: Aleksandr Neychev <alexnejchev73@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-08-12 13:37:30 +00:00
committed by alex
parent a0d3098fe4
commit 55ac8e6556
147 changed files with 4055 additions and 2349 deletions
@@ -0,0 +1,19 @@
using System.Windows;
using CursorLang.Core.Models;
namespace CursorLang.Settings.Services;
/// <summary>
/// Applies the light or the dark look to the windows of the application.
/// </summary>
public interface IThemeService
{
/// <summary>The theme in effect right now.</summary>
AppTheme CurrentTheme { get; }
/// <summary>
/// Hooks a window up to theme changes: the window title bar is drawn by Windows,
/// and its colour has to be switched for each window separately.
/// </summary>
void Register(Window window);
}
@@ -0,0 +1,179 @@
using System.Windows;
using System.Windows.Interop;
using CursorLang.Core.Interop;
using CursorLang.Settings.Interop;
namespace CursorLang.Settings.Services;
/// <summary>
/// Decides where the settings window shows up: for the first time in a session — in
/// the centre of the monitor the user is working on, and after that — where they
/// left that window.
/// </summary>
/// <remarks>
/// The position lives in memory only and is not kept between launches: the set of
/// monitors may be different by the next launch, while "in the centre of the active
/// one" is always right.
/// </remarks>
public sealed class MainWindowPlacement
{
private PopupWindowNative.Point? _position;
// The window reports a move when we move it ourselves as well;
// what has to be remembered is only what the user chose
private bool _isPlacing;
/// <summary>
/// Takes over the placement of the window: puts it in place by the first show
/// and follows where the user moves it.
/// </summary>
public void Attach(Window window)
{
window.SourceInitialized += OnSourceInitialized;
window.LocationChanged += OnLocationChanged;
}
/// <summary>
/// Returns the window to the remembered place, and when it has not been shown
/// yet during this session — puts it in the centre of the active monitor.
/// </summary>
public void Apply(Window window)
{
// A minimized window has no meaningful bounds: it is restored in its former
// place, and it can be positioned only after that
if (window.WindowState != WindowState.Normal)
{
return;
}
IntPtr handle = new WindowInteropHelper(window).Handle;
if (handle == IntPtr.Zero || WindowPlacementNative.TryGetBounds(handle) is not { } bounds)
{
return;
}
PopupWindowNative.Point? wanted = _position ?? CenterOnActiveMonitor(bounds);
if (wanted is null || KeepOnScreen(wanted.Value, bounds) is not { } target)
{
return;
}
_isPlacing = true;
try
{
PopupWindowNative.MoveTo(handle, target.X, target.Y);
}
finally
{
_isPlacing = false;
}
_position = target;
}
// The window height adapts to its content and is unknown until the first layout
// pass — an empty window frame would end up in the centre. So we ask for the
// layout to be computed right away: by that moment the window is not shown yet,
// so it will not flash in its former place
private void OnSourceInitialized(object? sender, EventArgs e)
{
if (sender is not Window window)
{
return;
}
window.SourceInitialized -= OnSourceInitialized;
window.UpdateLayout();
Apply(window);
}
private void OnLocationChanged(object? sender, EventArgs e)
{
if (_isPlacing || sender is not Window { WindowState: WindowState.Normal } window)
{
return;
}
IntPtr handle = new WindowInteropHelper(window).Handle;
if (handle != IntPtr.Zero && WindowPlacementNative.TryGetBounds(handle) is { } bounds)
{
_position = new PopupWindowNative.Point { X = bounds.Left, Y = bounds.Top };
}
}
private static PopupWindowNative.Point? CenterOnActiveMonitor(PopupWindowNative.Rect bounds)
{
(PopupWindowNative.Rect work, _) = PopupWindowNative.GetActiveMonitorWorkArea();
return IsEmpty(work) ? null : Center(bounds, work);
}
/// <summary>
/// The point at which a window with the given bounds ends up in the centre of the work area.
/// </summary>
internal static PopupWindowNative.Point Center(
PopupWindowNative.Rect bounds, PopupWindowNative.Rect work) => new()
{
X = work.Left + (((work.Right - work.Left) - Width(bounds)) / 2),
Y = work.Top + (((work.Bottom - work.Top) - Height(bounds)) / 2),
};
/// <summary>
/// Pulls the window into the work area of the nearest monitor.
/// </summary>
/// <remarks>
/// Needed in two cases. The monitor the user put the window on may be disconnected
/// during the session — returning the window to its place would then leave the
/// user without a window, so the remembered position is a wish here rather than an
/// order. And the window height equals the height of its content and may exceed
/// the work area on a short monitor — then the title bar of a window placed in the
/// centre would go past the top edge.
/// </remarks>
private static PopupWindowNative.Point? KeepOnScreen(
PopupWindowNative.Point position, PopupWindowNative.Rect bounds)
{
int width = Width(bounds);
int height = Height(bounds);
var wanted = new PopupWindowNative.Rect
{
Left = position.X,
Top = position.Y,
Right = position.X + width,
Bottom = position.Y + height,
};
if (WindowPlacementNative.TryGetWorkAreaNear(wanted) is not { } work || IsEmpty(work))
{
return null;
}
return Clamp(position, bounds, work);
}
/// <summary>
/// Pulls the point so that a window with the given bounds fits into the work area
/// entirely. A window taller than the work area gets its top edge: the title bar
/// is needed more than the lower part of the window.
/// </summary>
internal static PopupWindowNative.Point Clamp(
PopupWindowNative.Point position,
PopupWindowNative.Rect bounds,
PopupWindowNative.Rect work)
{
int width = Width(bounds);
int height = Height(bounds);
return new PopupWindowNative.Point
{
X = Math.Clamp(position.X, work.Left, Math.Max(work.Left, work.Right - width)),
Y = Math.Clamp(position.Y, work.Top, Math.Max(work.Top, work.Bottom - height)),
};
}
private static int Width(PopupWindowNative.Rect rect) => rect.Right - rect.Left;
private static int Height(PopupWindowNative.Rect rect) => rect.Bottom - rect.Top;
internal static bool IsEmpty(PopupWindowNative.Rect rect) =>
rect.Right <= rect.Left || rect.Bottom <= rect.Top;
}
@@ -0,0 +1,164 @@
using System.ComponentModel;
using System.Windows;
using System.Windows.Interop;
using CursorLang.Core.Models;
using CursorLang.Settings.Interop;
using Microsoft.Win32;
namespace CursorLang.Settings.Services;
/// <summary>
/// Keeps the palette of the chosen theme in the application resources and swaps it
/// when the setting changes — the windows are recoloured without a restart.
/// </summary>
public sealed class ThemeService : IThemeService, IDisposable
{
private const string PersonalizeKey =
@"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize";
private readonly AppSettings _settings;
private readonly Func<AppTheme> _detectSystemTheme;
private readonly List<Window> _windows = [];
private ResourceDictionary? _palette;
private AppTheme _current;
public ThemeService(AppSettings settings)
: this(settings, DetectSystemTheme)
{
}
/// <summary>
/// Takes the source of the system theme explicitly: in tests it is not the registry
/// that provides it.
/// </summary>
internal ThemeService(AppSettings settings, Func<AppTheme> detectSystemTheme)
{
_settings = settings;
_detectSystemTheme = detectSystemTheme;
_settings.PropertyChanged += OnSettingsChanged;
SystemEvents.UserPreferenceChanged += OnUserPreferenceChanged;
Apply();
}
/// <summary>The theme the user sees: <c>System</c> is already resolved here.</summary>
public AppTheme CurrentTheme => _current;
public void Register(Window window)
{
_windows.Add(window);
window.Closed += OnWindowClosed;
if (new WindowInteropHelper(window).Handle == IntPtr.Zero)
{
window.SourceInitialized += OnWindowSourceInitialized;
return;
}
ApplyTitleBar(window);
}
public void Dispose()
{
_settings.PropertyChanged -= OnSettingsChanged;
SystemEvents.UserPreferenceChanged -= OnUserPreferenceChanged;
foreach (Window window in _windows)
{
window.Closed -= OnWindowClosed;
window.SourceInitialized -= OnWindowSourceInitialized;
}
_windows.Clear();
}
/// <summary>The app theme from the Windows settings.</summary>
internal static AppTheme DetectSystemTheme()
{
try
{
using RegistryKey? key = Registry.CurrentUser.OpenSubKey(PersonalizeKey);
return key?.GetValue("AppsUseLightTheme") is int light && light == 0
? AppTheme.Dark
: AppTheme.Light;
}
catch (Exception e) when (e is System.Security.SecurityException or UnauthorizedAccessException)
{
return AppTheme.Light;
}
}
private void OnSettingsChanged(object? sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(AppSettings.Theme))
{
Apply();
}
}
// Windows reports a theme change from outside the interface thread
private void OnUserPreferenceChanged(object? sender, UserPreferenceChangedEventArgs e) =>
Application.Current?.Dispatcher.InvokeAsync(Apply);
private void Apply()
{
AppTheme theme = _settings.Theme == AppTheme.System ? _detectSystemTheme() : _settings.Theme;
if (_palette is not null && theme == _current)
{
return;
}
_current = theme;
var next = new ResourceDictionary
{
Source = PaletteUri(theme),
};
ICollection<ResourceDictionary> dictionaries = Application.Current.Resources.MergedDictionaries;
dictionaries.Add(next);
if (_palette is not null)
{
dictionaries.Remove(_palette);
}
_palette = next;
foreach (Window window in _windows)
{
ApplyTitleBar(window);
}
}
// The assembly name in the address is there on purpose: without it the dictionary
// is looked up in the assembly the process started from, which is not always the
// one holding the palettes. It is taken from the type rather than spelt out —
// the name of this assembly has changed once already, and a wrong one here is a
// crash on startup rather than a build error
internal static Uri PaletteUri(AppTheme theme) => new(
$"pack://application:,,,/{typeof(ThemeService).Assembly.GetName().Name};component/Themes/{theme}.xaml",
UriKind.Absolute);
private void ApplyTitleBar(Window window) =>
WindowThemeNative.SetDarkTitleBar(
new WindowInteropHelper(window).Handle,
_current == AppTheme.Dark);
private void OnWindowSourceInitialized(object? sender, EventArgs e)
{
if (sender is Window window)
{
window.SourceInitialized -= OnWindowSourceInitialized;
ApplyTitleBar(window);
}
}
private void OnWindowClosed(object? sender, EventArgs e)
{
if (sender is Window window)
{
window.Closed -= OnWindowClosed;
_windows.Remove(window);
}
}
}