lightweight variant (#1)

Reviewed-on: #1
Co-authored-by: Aleksandr Neychev <alexnejchev73@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-08-12 13:37:30 +00:00
committed by alex
parent a0d3098fe4
commit 55ac8e6556
147 changed files with 4055 additions and 2349 deletions
@@ -0,0 +1,53 @@
using System.Runtime.InteropServices;
using CursorLang.Core.Interop;
namespace CursorLang.Settings.Interop;
/// <summary>
/// Win32 API for placing the settings window: its own bounds and the work area
/// of the monitor the window is asked to be put on.
/// </summary>
/// <remarks>
/// The bounds are taken from the system rather than from <c>Window.Left/Top/Width/Height</c>:
/// the window height adapts to its content, and WPF converts those properties using the
/// monitor DPI, while the monitor work area comes in pixels. Computing the centre in a
/// single unit is simpler than converting back and forth.
/// </remarks>
internal static class WindowPlacementNative
{
[DllImport("user32.dll")]
private static extern bool GetWindowRect(IntPtr hWnd, out PopupWindowNative.Rect lpRect);
[DllImport("user32.dll")]
private static extern IntPtr MonitorFromRect(ref PopupWindowNative.Rect lprc, uint dwFlags);
[DllImport("user32.dll")]
private static extern bool GetMonitorInfo(IntPtr hMonitor, ref MonitorInfo lpmi);
[StructLayout(LayoutKind.Sequential)]
private struct MonitorInfo
{
public int cbSize;
public PopupWindowNative.Rect rcMonitor;
public PopupWindowNative.Rect rcWork;
public uint dwFlags;
}
private const uint MONITOR_DEFAULTTONEAREST = 2;
/// <summary>The window bounds in screen pixels — including the frame and the title bar.</summary>
internal static PopupWindowNative.Rect? TryGetBounds(IntPtr hWnd) =>
GetWindowRect(hWnd, out PopupWindowNative.Rect bounds) ? bounds : null;
/// <summary>
/// The work area — without the taskbar — of the monitor that holds the
/// rectangle entirely, or at least most of it.
/// </summary>
internal static PopupWindowNative.Rect? TryGetWorkAreaNear(PopupWindowNative.Rect rect)
{
IntPtr monitor = MonitorFromRect(ref rect, MONITOR_DEFAULTTONEAREST);
var info = new MonitorInfo { cbSize = Marshal.SizeOf<MonitorInfo>() };
return GetMonitorInfo(monitor, ref info) ? info.rcWork : null;
}
}
@@ -0,0 +1,30 @@
using System.Runtime.InteropServices;
namespace CursorLang.Settings.Interop;
/// <summary>
/// Window frame styling by the system: the title bar is drawn by Windows,
/// and in the dark theme it has to be switched separately from the window content.
/// </summary>
internal static class WindowThemeNative
{
[DllImport("dwmapi.dll")]
private static extern int DwmSetWindowAttribute(IntPtr hWnd, int attribute, ref int value, int size);
private const int DWMWA_USE_IMMERSIVE_DARK_MODE = 20;
/// <summary>
/// Recolours the window title bar. On Windows 10 builds before 2004 the attribute
/// is not supported — the title bar simply stays light.
/// </summary>
internal static void SetDarkTitleBar(IntPtr hWnd, bool isDark)
{
if (hWnd == IntPtr.Zero)
{
return;
}
int value = isDark ? 1 : 0;
DwmSetWindowAttribute(hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, ref value, sizeof(int));
}
}