lightweight variant (#1)
Reviewed-on: #1 Co-authored-by: Aleksandr Neychev <alexnejchev73@gmail.com>
This commit was merged in pull request #1.
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using System.Runtime.InteropServices;
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namespace CursorLang.Core.Interop;
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/// <summary>
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/// A system keyboard hook (WH_KEYBOARD_LL): sees key presses in every application
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/// and can keep them from going any further.
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/// </summary>
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/// <remarks>
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/// Only the low-level hook is installed: a regular WH_KEYBOARD requires injecting a
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/// DLL into other processes, which is impossible for managed code. The callback
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/// arrives on the thread that installed the hook, and that thread must pump a message
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/// loop — hence the requirement to install the hook from the user interface thread.
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/// Returning control must not be delayed: once the system timeout expires, Windows
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/// silently removes the hook.
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/// </remarks>
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internal sealed class LowLevelKeyboardHook : IDisposable
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{
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/// <summary>
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/// A key event handler. Returns <c>true</c> when the event must be swallowed —
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/// then the foreground application will not see it.
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/// </summary>
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internal delegate bool KeyFilter(int virtualKey, bool isKeyDown);
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private const int WhKeyboardLowLevel = 13;
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private const int HcAction = 0;
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private const int WmKeyDown = 0x0100;
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private const int WmKeyUp = 0x0101;
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private const int WmSysKeyDown = 0x0104;
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private const int WmSysKeyUp = 0x0105;
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/// <summary>The event came from SendInput rather than from a real key press.</summary>
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private const uint LowLevelKeyHookFlagInjected = 0x10;
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private readonly KeyFilter _filter;
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// The delegate lives in a field not for convenience: the only reference to it is
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// held by Win32, which the garbage collector knows nothing about, and without the
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// field the hook stops working after a random amount of time
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private readonly HookProc _callback;
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private IntPtr _handle;
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internal LowLevelKeyboardHook(KeyFilter filter)
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{
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_filter = filter;
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_callback = OnHookEvent;
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}
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private delegate IntPtr HookProc(int code, IntPtr wParam, IntPtr lParam);
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internal bool IsInstalled => _handle != IntPtr.Zero;
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/// <summary>
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/// Installs the hook. Returns <c>false</c> when the system refuses.
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/// </summary>
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internal bool Install()
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{
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if (_handle != IntPtr.Zero)
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{
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return true;
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}
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_handle = SetWindowsHookEx(WhKeyboardLowLevel, _callback, GetModuleHandle(null), 0);
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return _handle != IntPtr.Zero;
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}
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internal void Uninstall()
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{
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if (_handle == IntPtr.Zero)
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{
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return;
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}
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UnhookWindowsHookEx(_handle);
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_handle = IntPtr.Zero;
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}
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public void Dispose() => Uninstall();
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[DllImport("user32.dll", SetLastError = true)]
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private static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, uint dwThreadId);
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[DllImport("user32.dll", SetLastError = true)]
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private static extern bool UnhookWindowsHookEx(IntPtr hhk);
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[DllImport("user32.dll")]
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private static extern IntPtr CallNextHookEx(IntPtr hhk, int code, IntPtr wParam, IntPtr lParam);
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[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
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private static extern IntPtr GetModuleHandle(string? lpModuleName);
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private IntPtr OnHookEvent(int code, IntPtr wParam, IntPtr lParam)
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{
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if (code != HcAction)
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{
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return CallNextHookEx(_handle, code, wParam, lParam);
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}
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var message = (int)wParam;
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bool isKeyDown = message is WmKeyDown or WmSysKeyDown;
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bool isKeyUp = message is WmKeyUp or WmSysKeyUp;
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var data = Marshal.PtrToStructure<KeyboardHookData>(lParam);
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// Synthetic input comes from on-screen keyboards, text expanders and
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// automation tools: overriding what they do is none of our business
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bool injected = (data.flags & LowLevelKeyHookFlagInjected) != 0;
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if ((isKeyDown || isKeyUp) && !injected && _filter((int)data.vkCode, isKeyDown))
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{
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// A non-zero result instead of CallNextHookEx breaks the chain: the event
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// will reach neither the application nor the Windows caps-lock handler
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return 1;
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}
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return CallNextHookEx(_handle, code, wParam, lParam);
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct KeyboardHookData
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{
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public uint vkCode;
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public uint scanCode;
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public uint flags;
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public uint time;
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public IntPtr dwExtraInfo;
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}
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}
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